//
//  oneDayViewController.m
//  kuimi
//
//  Created by guozhou-MAC001 on 15/9/23.
//  Copyright © 2015年 guozhou-MAC001. All rights reserved.
//

#import "oneDayViewController.h"

@interface oneDayViewController ()<UITableViewDataSource,UITableViewDelegate>

@end

@implementation oneDayViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
}
//-(void)viewWillAppear:(BOOL)animated
//{
//    self.navigationController.navigationBar.hidden=YES;
//}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        self.hidesBottomBarWhenPushed=YES;
    }
    return self;
}
- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
    return 10;
    
}
-(UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:@"cell"];
    if (!cell){
        cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"];
    }
    return cell;
}
/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
